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Encyclopedia Britannica - Main :: SIV-SOU |
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SOLO, OR SOLO WHIST , a card game
whist
chief
game
century . The following " declarations " can be made, the order being important: (r) proposition; (2) acceptance; (3) solo
solo
trick
trick
A full pack
whist
cards
laws
call
call
The Declarations.-(1) Proposal: This is an invitation to another player to " accept," i.e. to join the proposer in an attempt to make eight tricks. (2) Solo: Here a player undertakes to win five tricks, playing against the other three in combination. (3) Misfire: This is a declaration by a player that he will not win a single trick. There are no trumps, but the turn-up card is left exposed for the first round. If the caller wins a trick the game is at an end (there are no overtricks or undertricks), but he has a right to see the opponents' hands, to be sure that no revoke has been made. A trick that has been turned may not be seen afterwards. (4) Abundance is a declaration that a player will make nine tricks single-handed. The caller makes any suit trumps, but abundance in the turn-up suit takes precedence over abundance in other suits. The trump suit must be declared after the other players have passed, before the first round is played. (5) Misfire ouverte: This call is a declaration to lose all thirteen tricks, but after the first trick the caller's cards
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