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Encyclopedia Britannica - Main :: NUM-ORC |
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OMBRE , a card game, very fashionable at the end of the 18th century , but now practically obsolete. The following recommendation of the game is taken from the Court
" The game of Ombre owes its invention to the Spaniards, and it has in it a great
great
call
Ombre is played by three players with a pack
Kn, ace, 2, 3, 4, 5, 6, 7; for black suits: K, Q, Kn, 7, 6, 5, 4, 3, 2. In trump suits the ace of spades, called spadille, is always a trump, and the highest one, whichever of the four suits may be trumps. The order for red suit trumps is; ace of spades 7 (called manille), ace of clubs (called baste), ace (called ponto), K, Q, Kn, 2, 3, 4, 5, 6. For black suit trumps: ace of spades (spadille), 2 (manille), ace (basto), K, Q, Kn, 7, 6, 5, 4, 3. There is no ponto in black trumps. The three highest trumps are called matadores (or mats). The holder of them has the privilege of not following suit, except when a higher mat is played, which forces a lower one if the hand contains no other trump. Cards are dealt round, and the receiver of the first black ace is the dealer. He deals (towards his right) nine cards, by threes, to each player. The remaining 13 cards form the stock or talon, as at piquet. Each deal constitutes a game. One hand plays against the other two, the solo player being called the Ombre. The player at the dealer's right has the first option of being Ombre, which entails two privileges: that of naming the trump suit, and that of throwing away as many of his cards as he chooses, receiving new ones in their place, as at poker. If, with these advantages in mind, he thinks he can win against the other two hands, he says, " I ask leave," or " I play." But in this case his right-hand neighbour has the privilege of claimingOmbre for himself, providing he is willing to play his hand without drawing new cards, or, as the phrase goes, sans prendre. If, how-ever, the other player reconsiders and decides that he will himself play without drawing cards, he can still remain Ombre. If the second player passes, the dealer in his turn may ask to play sans prendre, as above. If all three pass a new deal ensues. After the Ombre discards (if he does not play sans prendre) the two others in turn do likewise, and, if any cards are left in the stock, the last discarder may look at them (as at piquet) and the others after him. But if he does not look at them the others lose the privilege of doing so. The manner of play is like whist
drawn
vole
majority of the tricks (codille), Ombre pays him a sum equal to that in the pool, which itself remains untouched until the next game. When the pool is emptied each player pays in three counters.End of Article: OMBRE If you wish, you can link directly to this article.
<a href="http://jcsm.org/StudyCenter/Encyclopedia/NUM_ORC/OMBRE.html"> OMBRE </a> |
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