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Encyclopedia Britannica - Main :: EMS-EUD |
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EUCHRE , a game of cards. The name is supposed by some to be a corruption of ecarte, to which game it bears some resemblance; others connect it with the Ger. Juchs or _Tux, a joke, owing to the presence in the pack
special
ordinary pack
knave ), or knave of trumps; third is the " left bower," the knave of the other suit of the same colour as the right bower, also a trump: then follow ace, king, queen, &c., in order. Thus if' spades are trumps the order is (I) the joker, (2) knave of spades, (3) knave of clubs, (4) ace of spades, &c. The joker, however, is not always used. When it is, the game is called " railroad " euchre. In suits not trumps the cards rank as at whist
Two-handed Euchre.lf the non-dealer, who looks at his cards first, is satisfied, he says " I order it up," i.e. he elects to play with his hand as it stands and with the trump suit as turned up. The dealer then rejects one card, which is put face downwards at the bottom of the pack, and takes the trump card into his hand. If, however, the non-dealer is not satisfied with his original
a red suit trumps he " crosses Vie suit "; the same applies to trumps in a red suit, mutatis mutandis. The non-dealer leads; the dealer must follow suit if he can, but he need not win the trick
counts
counts
whist
Three-handed (cut-throat) Euchre.In this form of the game the option of playing or passing goes round in rotation, beginning with the player on the dealer's left. The player who prders up, takes up, car makes, plays against the other two; if he is euchred his adverr'aries score two each; by other laws he is set back two points, and should his score be at love, he has then to make seven points. The procedure is the same as in two-handed euchre. Four-handed Euchre.The game is played with partners, cutting and sitting, and the deal passing, as at whist. If the first player passes, the second may say " I assist," which is the same as " ordering up," or he may pass. If the first player has ordered up, his partner may say " I take it from you,' which means that he will play alone against the two adversaries, the first player's cards being put face downwards on the table, and not being used in that hand. Any player can similarly play' a lone hand," his partner takin no part in the play. Even if the first hand plays alone, the third may take it from him. Similarly the dealer may take it from the second hand, but the second hand cannot take it from the dealer. If all four players pass, the first player can pass, make it, or play alone, naming the suit he makes. The third hand can take it ' from the first, or play alone in the suit made by the first, the dealer having a similar right over his own partner. If all four pass again, the hand is at an end and the deal passes. The game is five up, points being reckoned as before. If a lone player makes five tricks his side scores four: if three tricks, one: if he fails to make three tricks the opponents score four. It is not wise for the first hand to order up or cross the suit unless very strong. , It is good policy to lead trumps through a hand that assists, bad policy to do so when the leader adopts. Trumps should be led to a partner who has ordered up or made it. It is sometimes considered wise for the first hand to " keep the bridge," i.e. order up with a bad hand, to prevent the other side from playing alone, if their score is only one or two and the leader's is four. This right is lost if a player reminds his partner, after the trump card has been turned, that they are at the point of bridge. If the trump' under these circumstances is not ordered up, the dealer should turn down, unless very strong. The second hand should not assist unless really strong, except when at the point of four-all or four-love. When led through, it is generally wise, ceteris paribus, to head the trick
Extracts from Rules.If the dealer give too many or too few cards to any player, or exposes two cards in turning up, it is a misdeal and the deal passes. If there is a faced card in the pack, or the dealer exposes a card, he deals again. If any one play with the wrong number of cards, or the dealer plays without discarding, trumps being ordered up, his side forfeits two points (a lone hand four points) and cannot score during that hand. The revoke penalty is three points for each revoke (five in the case of a lone hand), and no score can be made that hand; a card may be taken back, before the trick is quitted, to save a revoke, but it is an exposed card. If a Ione player expose a card, no penalty; if he lead out of turn, the card led may be called. If an adversary of a lone player plays out of turn to his lead, all the cards of both adversaries can be called, and are exposed on the table. Bid Euchre.This game resembles " Napoleon
bidder
bidder
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